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Theory and practice in web-based computer games production

This case study details the teaching of a module on web based computer games. The emphasis is upon developing in students a theoretical and practical appreciation of certain elements in the production of web based games. Attention is focused upon two key theoretical areas: narrative and ludology and how these can be addressed in production work. The course has been taught for a number of years successfully and is constantly developing.

theoryandpracticeinweb-based.pdf
01/08/2007
theoryandpracticeinweb-based.pdf View Document

The materials published on this page were originally created by the Higher Education Academy.