Student learning from gaming is assessed using a mixture of game performance and post-gaming written or oral debriefing.
We had three study objectives. Firstly we sought to discuss how role-play assessment is designed and structured around the intended learning outcomes (ILOs) set for this module. The second objective was to evaluate the assessment approach drawing on relevant literature on the importance of debriefing exercises for reflective learning when using SGs. Our third objective was to consider the challenges and benefits of assessing student learning using this approach.
![e4_using_oral_debriefing.pdf](https://s3.eu-west-2.amazonaws.com/assets.creode.advancehe-document-manager/documents/thumbnails/default-thumbnail_1568625340.jpg)